Posts Tagged ‘incomplete design’

Is there a minimalist approach to marketing, a stripped down version that relies on adaptation, variation, evolution, and a bare framework upon which the consumer builds the experience? Further to my post on incomplete design, I wonder if we can pare back the industry process baggage known as branding and be better positioned for success.

During a recent conversation about experience design with a former coworker, we discussed whether we are really designing the experience or really designing a series of hooks upon which a consumer can generate their own experience. In another conversation the idea came up that branding is like a ‘self-licking ice cream cone’ and has become more bloated and self-perpetuating while it becomes increasingly disconnected from consumers.

Several tweets struck a chord with me on this subject about a week ago. One of the people I follow (@mpwsmith) was at the #MEIC presentation by Brady Gilchrist. The tweets were vivid but one was very compelling “Think mercenary – get lean and kill.” It speaks to the idea of lean and efficient marketing. No heavyweight branding activity because an incredible amount of time is wasted on that activity which has little relative value. If the brand is created in the mind of the consumer based on their experience, is it a conceit to believe we can directly influence that construct with a large and complicated concept?

No doubt the branding purists are rolling their eyes at reading this. The concept of branding is gospel. The work required to develop it has become just as entrenched. Taking clients through the process is a given.

This self-propagating attitude is what George Stalk in his book Hardball calls a compromise:

…is a limitation on customer choice made by the industry…When such compromises are endemic to an industry, customers don’t even see them as compromises. They accept them as “the way the industry works.”

I suggest we break a compromise.

I think we should look at it this way: a great deal more budget should be spent on research, on the problem formulation; in essence the discovery phase. Much less time should be spent on the brand planning, development and ‘big idea’.

More time should be spent on determining adaptation responses, supporting variation, tracking evolution and dynamically measuring to create a constant feedback loop. More time should also be spent to architect the experience flow with the correct hooks.

Less time would be spent on gold plating an idea before sending it to market.

Rather than planning for success, the planning approach would be about planning the ‘fail plan’, how the program will cope with failure and with change. It would set rules for supporting the graceful degradation of the touchpoints rather than the build of the brand message.

I am not suggesting we do branding in completely, nor am I discounting the value of creative and having an ‘idea’ around which to structure the conversation. I think we just need to continue to question the compromises we force on our clients and our consumers and rethink our approaches. We also need to question how we manage a brand out in the market and do less building and more brokering.

UPDATE: A post on MarketingVox about a survey where a majority of CMOs feel that traditional branding is broken.

An overwhelming majority (87%) of US CMOs and marketing managers believe branding initiatives need to be more flexible today than in the past.

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Evolution rocks. I am currently working on a project that is adapting to the needs of the community on the fly. Direct feedback from the highly engaged members of the community results in real-time changes to the experience. It is fascinating to watch.

This brings me to a thought space that I have been exploring recently. By redefining failure, adaptation, response, and planning, can you create a new planning and design philosophy that aims for structured incompleteness as a starting point?

I can see the thinking behind this being a combo of lean management, agile methodologies, incomplete design theory, and whole lotta guts. It means building that framework around which the community creates the next version. It means prototype, test and learn. This is happening in the case of Twitter, sites that are in constant Beta, and sites that crowdsource design, but is there a documented repeatable way to approach it? I know there are people out there doing it.