Incomplete design
March 13, 2009 in Collaboration, Meta operations
Tags: framework, incomplete design, process, Theory, thought leadership
Evolution rocks. I am currently working on a project that is adapting to the needs of the community on the fly. Direct feedback from the highly engaged members of the community results in real-time changes to the experience. It is fascinating to watch.
This brings me to a thought space that I have been exploring recently. By redefining failure, adaptation, response, and planning, can you create a new planning and design philosophy that aims for structured incompleteness as a starting point?
I can see the thinking behind this being a combo of lean management, agile methodologies, incomplete design theory, and whole lotta guts. It means building that framework around which the community creates the next version. It means prototype, test and learn. This is happening in the case of Twitter, sites that are in constant Beta, and sites that crowdsource design, but is there a documented repeatable way to approach it? I know there are people out there doing it.
Twitter
- RT @PandoDaily: Jaron Lanier: Information doesn't want to be free, and ads are screwed pndo.ly/12vqVDb 22 hours ago
- RT @edgeonline: Steven Spielberg and 343 Industries are producing an Xbox One exclusive live-action Halo TV series. We're not sure how to f… 2 days ago
- Ok. Consoles are dead. XBOX ONE is essentially a PC with a game layer syncd with the cloud. #xboxone 2 days ago
- RT @serafinowicz: "Xbox, can you just let me play some games? KThanxBox." #XboxReveal 2 days ago
- @markraheja @ryancoleman I had nothing to do with it. I am agnostic. 1 week ago
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[...] evolution, and a bare framework upon which the consumer builds the experience? Further to my post on incomplete design, I wonder if we can pare back the industry process baggage known as branding and be better [...]